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#7761006 May 01, 2013 at 01:54 PM
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144 Posts
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#7810831 May 11, 2013 at 09:30 PM
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325 Posts
Thought on this fight...

With how strong Elemental Shamans are on this fight, for cleave dmg on the platforms.. I was thinking of going 2 Healers, bear with me here!

If Suker and Toothie goes to the platforms, Suker healing with attonement and Toothie being Elemental, and this is what I'm thinking.
Toothie speecs Conductivity, throws down a healing rain (Should be big enough to cover whole platform) and just nukes away, that way he will do healing through his nuking, say he nukes for 100K he will heal for 50K, while healing rain is ticking.

Depending on how much damage there is actually going on, this could maybe work? And no offense, but we all know that Toothie healing is quite rubbish, especially compared to his DPS, so in the end it might actually translate into more healing, for when it's needed?

Just a thought :)
Wooopwoopwoop
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#7813473 May 12, 2013 at 12:42 PM
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144 Posts
it`s a good thought..first we need to do the platform good then worry about 2man or 3man healing thou..but it might work once we get the hang of it
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#7813603 May 12, 2013 at 01:24 PM
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325 Posts
Agreed, but when I watched fatboys I noticed noone was doing very much healing, so I think it's quite easy to heal... It's all about the platforms.
Wooopwoopwoop
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#7819369 May 13, 2013 at 05:26 PM
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236 Posts
if we would need more then 2healers id suggest having me as "turd" healer as toothy´s AoE is best ingame atm or compared to balance...

Hoho the horror, :)
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#7819418 May 13, 2013 at 05:35 PM
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325 Posts
Chain Lightning spam ftw!!
Wooopwoopwoop
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#7899054 May 29, 2013 at 12:41 PM
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1204 Posts
So guys, what was the problem last night? It seems things go wrong when a tank dies.

1. How many stacks are tanks taking? I read that more than 2 is rarely needed, what are we doing?

2. Is healing the problem? What can we do to help? Is it worth trying with 4 healers just till we get the hang of it?

3. Nests (at least group 1) seemed to be going well and, in fact, it's pretty easy for us.

Logs are up there for someone to analyse and suggest fixes...
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#7899129 May 29, 2013 at 01:07 PM
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236 Posts
Nests worked good all night both grps, problem is that we soak to many pools I reckon.. tanks deffo dont need to do that, havnt seen any tank in those 2 guides ive watched soak at all....

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#7899263 May 29, 2013 at 01:41 PM
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325 Posts
Think the teams and healing is fine. IMO, tanks shouldnt soak, the guides I've seen they don't soak at all... We can soak, without too much trouble... But tanks soaking is just extra unnecessary damage.
Wooopwoopwoop
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#7899291 May 29, 2013 at 01:48 PM
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1204 Posts
Were the tanks soaking when they died? Pretty sure most of the time that isn't the case, but it's definitely a good question...
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#7899394 May 29, 2013 at 02:14 PM
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325 Posts
They didn't get killed by it directly, as far as I know. But they leave a debuff on you that increases dmg taken, although I'm not sure it effects the dmg that kills them.
But I still think,they should stay out of them... The dot may not do much dmg, but it's still dmg that just might be the dmg that kills them.
Wooopwoopwoop
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#7899569 May 29, 2013 at 02:53 PM · Edited 13 years ago
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269 Posts
nop im only soaking before the first time I jump and were dying from talon strike.
An ability that vary in dmg from almost nothing to 800k on when tank takes 2 stacks and thats what kills us I take 3 rarely 4 first time harder go up but I have glyphed my icebound fortitude to be able to use it more often for talon strike and Im asking medo for cd.

Harderbaby have a harder to do this as his dmg reduction cd is on 3 min cd same as mine usually is but only gives 40%(50% for mine) and his glyph increases cd on it not reduces it. looked it up and not only harder that have that problem most warriors have the same problem with having to use their cds very often and that the dmg on the talon strike really can vary.

the soaking im doing is with ams and I dont take much dmg unless there is 2 pools at the same place
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#7899688 May 29, 2013 at 03:14 PM
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236 Posts
Still the debuff you get from soaking is 25% extra dmg taken... wich stack
dont know for how long that stays on thou
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#7899990 May 29, 2013 at 03:45 PM
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269 Posts
stays forever but it only affects furture soaking not any other dmg
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#7900092 May 29, 2013 at 03:56 PM
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236 Posts
Not really convinced about that..... Pretty sure it Said increases all dmg taken by 25%....
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#7900584 May 29, 2013 at 04:49 PM
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1204 Posts
It's only for the slime pools:

http://www.wowhead.com/spell=134256
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#7900851 May 29, 2013 at 05:20 PM
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269 Posts
yea the fatboss guide made me think so to but looking into the ability when we was mid fight made me realize it was only the slime pool dmg and the dot that comes from it
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#7900862 May 29, 2013 at 05:21 PM
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269 Posts
we shouldnt focus on soaking as much thou as long as we still have room to be in its okey its just dmg that isnt needed to be taken. in normal its easy to soak them but hc its a lot more dmg
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#7900893 May 29, 2013 at 05:25 PM
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236 Posts
allrighty...

Then tanks will need more cds and be sure to call for them, only thing I can think of that would need "changing"

if me or Cow symbioses harder he will get savage defense wich increases dodge by 30%

if Wheiler he will get might of ursoc wich is 15% hp increased....

not to sure thats any"cd" to count on dodge is kinda luck/rng based and 15% more hp well depends on how hard talon rake will hit for....

best will prolly be medo and cows cd´s I reckon
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#7901016 May 29, 2013 at 05:39 PM
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269 Posts
not much to dodge or parry that fight as only 40 or 50% of the time boss will autoattack cause of caw is a cast time,
feeding young is a cast time and down draft and quills.
So from symbiosis the one I get is better for that fight than having increased dodge cause its dont a dodgable attack were dying from its a random dmg attack that cant be avoided only by every1 moving out and puting it on a pet, killing said pet in the process happened to necs pet once or twice and my lovly blood worms.
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