https://www.youtube.com/watch?v=dOsvpY572gs
Written guide: http://bit.ly/1zWBTRf
WeakAuras: http://pastebin.com/zw0dWcji
On Mythic difficulty, Pack Beasts gain a Blood Scent buff, periodically increasing their movement speed and damage. Players should be certain to quickly AoE the Pack Beasts down when they spawn, to avoid tank deaths to excessive damage.
When Cruelfang, Ironcrusher, or Dreadwing reaches 40% health, Darmac will dismount.
Both Darmac and the Prime Beast will each use their abilities
Players should still focus on killing the Beast first
Note that Darmac does not acquire a Beast's special ability until that Beast is dead
Cruelfang's Savage Howl will affect both Cruelfang and Darmac, and must be dispelled quickly from both enemies
In addition, the buff that Darmac receives after one of the Prime Beasts is slain may grant him additional bonuses:
Cunning of the Wolf, gained by defeating Cruelfang, causes Darmac to empower nearby allies (Pack Beasts, primarily, but also subsequent Prime Beasts after defeating Cruelfang) with 35% additional attack speed
Fury of the Elekk, gained by defeating Ironcrusher, causes Darmac to deal 25% additional damage
There is no change to the buff Darmac gains from defeating Dreadwing
Dreadwing's Conflagration will target three players instead of two.
Beastlord Darmac calls on a fourth Beast, Faultline, after the other three Prime Beasts have been defeated. Darmac will call upon Faultline at 25% health, and Faultline will use the following abilities:
Epicenter creates a zone beneath the boss that lasts one minute and deals moderate Nature damage to players within it.
The zone also slows players' movement speed. Stampeding Roar or other movement-speed boosting abilities will assist players in escaping the damage.
Tanks should move Faultline (or later, Darmac himself) after each Epicenter so melee can still attack.
Cannonball Barrage will deal heavy Fire damage to players within 3 yards of its impact location. Players should move away from the cannonballs before they reach the ground.
Unstoppable will increase Faultline's damage by 10%, and stacks.
Unsteady will periodically inflict light Physical damage to all players and reduce their movement speed by 50%.
Heavy Smash requires tanks to stack together on Faultline to split the damage. This applies to a SINGLE attack, so tanks should watch for the Heavy Smash buff and use a cooldown to mitigate damage.
Darmac does not dismount Faultline at 40% health.
After Faultline dies, Darmac gains Heart of the Clefthoof, granting him the ability to cast Epicenter and Unstoppable, and also doubling his current health, putting him back up to nearly 50% health for the final phase of the fight
This final phase of the encounter, after killing Faultline, will be very hectic, and will require extremely heavy healing. Additionally, players will find it difficult to move away from Heavy Spears while affected by the snares from Unsteady. The ranged DPS and healers should maintain a wide spread to avoid Heavy Spears and splashing Rend and Tear damage.
Efficient AoE and incidental cleave abilities can be used to defeat Pack Beasts and kill Heavy Spears, but players must maximize damage on Darmac to defeat him before Unstoppable stacks are too high.
Bloodlust/ Heroism/ Time Warp should be used once Darmac dismounts Faultline.
So, not many changes but a few things are important.
For tanks, heavy dmg when adds come, so use externals combined with own cd's when they come.
Heavy Smash requires tanks to stack together on Faultline to split the damage. This applies to a SINGLE attack, so tanks should watch for the Heavy Smash buff and use a cooldown to mitigate damage.
Also, the epicenter should be dealt with correctly and we need to agree on the position we start and move to.
Healing is intens like you can read above so for the last phase, a rotation of cd's should be discussed on forehand.
For dps, adds should be aoe'd down asap but i dont see a problem there.
Be aware of the cannonball barage. Cannonball Barrage will deal heavy Fire damage to players within 3 yards of its impact location. Players should move away from the cannonballs before they reach the ground.
MOVE FAST cuz you only have 1,5 sec or so. DON'T FINISH your cast!!!!!!!!!
regards prinsy
(BrF) Mythic Beastlord Darmac
| #10714531 Feb 24, 2015 at 11:12 AM · Edited over 11 years ago | |
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![]() Raider 412 Posts | |
| #10715770 Feb 24, 2015 at 04:00 PM | |
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![]() Raider 657 Posts | +1 |
| #10716036 Feb 24, 2015 at 04:42 PM · Edited over 11 years ago | |
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![]() Raider 56 Posts | +2 but dont hold much hope for me this fight as even their shaman is rock bottom of their dps tables! |
| #10716145 Feb 24, 2015 at 05:01 PM | |
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![]() Social 236 Posts | mhm |
| #10716150 Feb 24, 2015 at 05:02 PM | |
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![]() Officer 1204 Posts | For a fight like this... staying alive > high dps avoiding shit > high dps not being stupid > high dps :) |
| #10719922 Feb 25, 2015 at 10:05 AM | |
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![]() Social 67 Posts | Looks like fun(famous last words) |
| #10725084 Feb 26, 2015 at 10:37 AM | |
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![]() Raider 178 Posts | Woow |
| #10725224 Feb 26, 2015 at 11:31 AM | |
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![]() Officer 1204 Posts | Still so many people have not read this... |
| #10725246 Feb 26, 2015 at 11:39 AM | |
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![]() Social 325 Posts | I have! Does that mean I can come? Wooopwoopwoop |
| #10729854 Feb 27, 2015 at 08:02 AM | |
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![]() Raider 412 Posts | |
| #10730044 Feb 27, 2015 at 09:07 AM | |
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![]() Social 325 Posts | Haha. Have you seen my gear? :) And no chance in hell I'd ever dps Wooopwoopwoop |
| #10731678 Feb 27, 2015 at 04:51 PM | |
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![]() Social 236 Posts | Stop trolling Cow and get your ass back....!!!! Id love it if Bulli could go moonkin I could really use some competition |
| #10732043 Feb 27, 2015 at 05:57 PM | |
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![]() Social 44 Posts | If you want competition elders bulli isn't the person to do it... |
| #10732165 Feb 27, 2015 at 06:22 PM | |
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![]() Social 236 Posts | |
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