SoO (8/14) General Nazgrim
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| #8428613 Sep 11, 2013 at 09:52 PM · Edited 13 years ago | |
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![]() Raider 657 Posts | |
| #8478660 Sep 22, 2013 at 03:59 PM | |
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![]() Raider 657 Posts | Updated to fatboss now rewacth if it wan't fatboss fight ty. |
| #8487578 Sep 24, 2013 at 01:42 PM | |
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![]() Social 27 Posts | Looking at this fight again it seems there are a few possible adjustments we can make: 1) keep melee entire fight on boss except for defensive stance phase so that we can skip last defensive stance entirely (which will only get easier with more gear) or 2) keep boss closer to adds so that they can be swapped to easier or even cleaved. Keeping melee on shamans only makes sense in second variation because i've seen totem tick on our kill and boss didn't gain health (and looking at logs it only healed adds for about 500k each), so obviously it doesn't cover entire room. Ranged have no problems killing them most of the time. We need someone with consistent slow on Ironblades - they move a lot faster then player can run while not slowed, which led to at least one death for Tooth. It looks like in one attempt Shaman crit Suker with melee (for ~400k), so we probably need tank there if we're going to interrupt them. |
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