Icon Guild Archive
Notify Message
Forums
#11180451 Jun 17, 2015 at 03:10 PM · Edited 11 years ago
Social
24 Posts
A preview example of Gorefiend on PTR:



Gorefiend seems to be a high-movement fight.

Written elaboration of the mechanics:

1. Touch of Doom
Applies a debuff to a player and after some time it inflicts up to 162000 Shadow damage to all allies after 8 sec. Allies farther from the detonation take less damage. In addition it also leaves a pool, so make sure to put the pool at the side of the room. If possible use a defensive CD.

2. Surging Shadows
Constant AoE to the raid with splash damage. Make sure to stay spread. The range on the PTR currently is 5 yards.

3. Crushing Darkness
Shit gets thrown at a player. Avoid it.

4. Shared Fate
Three players (I guess it depends on raid size) will get a debuff shared fate. One of these three players will be rooted on the ground. In order to remove this debuff, the other two players that are not rooted should go to this player within 6 yards range.

5. Shadow of Death -- IMPORTANT!
This is like a debuff that lasts for 5 seconds. Once it expires, you will be transported into the boss stomach. You will have to kill adds in here, as many as possible, within 40 seconds.

If you are not out before the 40 seconds have passed, then you will literally die. You can move out from the stomach by standing in the center.



You can also go into the stomach, if you fuck up on the original platform and die. You will then first go into the stomach for 40 seconds and then afterwards die (I THINK).

6. Adds inside the stomach phase.
There will be three type of adds in the stomach phase. These adds will walk in a straight line towards the center of the room, trying to go into the real world.
  1. DPS Add
  2. Healers Add
  3. Tanks add

DPS adds should be killed as much as possible by DPS. Healers add should be healed by the healers and naturally, tanks add should be engaged by the tanks. The tanks add only spawn if a tank is inside the stomach.
The tank add casts shit that must be interrupted. This mechanic is called Bellowing Shout. The tank should take care of this. Furthermore, he also smashes and leaves some shit on the floor so please avoid.

DPS AND HEAL ALL ADDS AS MUCH AS POSSIBLE. Their HP are inverted once they make it into the real world.

Once they make it out, the DPS add fixates on a target and walks up to him to kill him. If he reaches that player, he will die instantly. Just kill it. The Healers add become DPS mobs and DPS the raid. The tank add is the most important one.

---
Will finish this later. So much work :D



Quote
1 Online
Chat
Welcome to the chat. For a list of commands type /help